"I started EmuDeck by myself as a solo endeavour, but now I consider him an owner of this project as much as I am." - DragoonDorise This input then evolved - the result being that Livedeht now helps DragoonDorise both with the coding on EmuDeck and also with ongoing user support. Livedeht had found an early bug, applied a fix, and put in a pull request to share the solution. It was at this point that Livedeht, another Steam Deck early adopter, soon joined the project. ![]() Version one of EmuDeck quickly amassed lots of real users - a real boon for encouraging further development, and for attracting testers to help spot any issues along the way. This first release, described as an 'emulator auto configurator', was soon shared on Reddit and proved to be a hit right out of the gate - attracting thousands of positive upvotes, hundreds of comments, and plenty of attention and a keen interest in what the EmuDeck tool was bringing to the enthusiastic, and then relatively new, Steam Deck community. But this foundation ( of using the same underlying script) was enough to offer up a quick way to install emulators, and easily set configurations.ĭragoonDorise added that the goal with EmuDeck was to create a " console-like experience" for emulation on Steam Deck, being so that " regular people didn’t have to tinker all that much just to play some games", all whilst having " a pretty frontend to launch them" from. This Pegasus lineage provided EmuDeck with a " pretty rough" starting point. The intent was to take this prior work and create a similar installer for the Linux-based SteamOS. Quite a rapid dev cycle, right? Well, DragoonDorise explains: " This was fast because EmuDeck in reality is a port of Pegasus Installer" - a tool he had previously built for another handheld, the AYN Odin. Within just a few short days enough development work was done to put out an initial early version. They go by the names DragoonDorise and Livedeht online.ĭragoonDorise began tinkering on EmuDeck just a few weeks after the Steam Deck first went on sale - and once he had his Steam Deck in hand (in mid-March of 2022) work on the project started in earnest. ![]() What initially started as a solo project quickly became a joint effort, and work on EmuDeck today is carried out by two web and software developer professionals who also happen to be avid long-time gamers. To mark this occasion we spoke with those behind the project to find out just what problem EmuDeck is trying to solve, how things have evolved over the past year, the growing importance of game preservation, what they make of the Steam Deck, and what plans the team have for their evolving EmuDeck tool. ![]() The popular project has just hit a big milestone too: celebrating the first anniversary of when version one went live back in March of 2022. Essentially it's a script that does a lot of the heavy lifting for users, offering the ability to download and install more than 150 various emulators and utilities - simplifying the emulation process, and making things much more accessible and easier for Steam Deck owners looking to emulate.
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